Blog: WheelTone: Music from Friction Gears in Swift & AudioKit Code: github.com/FlexMonkey/WheelTone
Blog
Version 2.1 is a very substantial improvement to AudioKit, and we recommend that all users upgrade. Dynamic Libraries and MIT License The big news is that…
We’ve been working with Simon Gladman to create a really cool particle-based audio visualization app. It analyzes sound coming in from the microphone and produces extremely…
On Saturday April 18th, Aure will be at the San Francisco location for the CocoaPods Testing Jam, working on adding test support for AudioKit. We recently…
Alexander Hodge just published his Game Audio Harmonization Tutorial. This tutorial will guide you through the process of using AudioKit within a Unity iOS project to…
Blog: AudioKit Reaches V2.0 Code: github.com/FlexMonkey/Spritely
We’re very proud to announce the release of AudioKit Version 2.0. The most exciting part of this release is that we now have Playgrounds. AudioKit Playgrounds…
Aure will be giving a free workshop on AudioKit at the Synthesis & Samples Hackathon in NYC 2:00PM on Saturday, March 28th at Spotify! The workshop…
Blog: Physics Based Computer Generated Music With AudioKit and SpriteKit Code: github.com/FlexMonkey/Spritely
A community-driven release Since we first launched, we’ve had great feedback from our community of users. We’ve been working hard to implement many of the suggestions…