Building a harmonization engine for game audio with Unity 5 and AudioKit 2.0

Alexander Hodge just published his Game Audio Harmonization Tutorial.

This tutorial will guide you through the process of using AudioKit within a Unity iOS project to create procedural sound effects that are harmonized with the game music. The tutorial expects a basic level of familiarity with Unity and its game development environment, as well as Apple’s Xcode IDE and Objective-C. The tutorial uses Unity 5.0.0.f4, available at, Xcode 6.2 available at, and AudioKit 2.0 available at AudioKit is an open source iOS library for audio synthesis, processing, and analysis. The tutorial also uses Veemix, an integrated game music platform ( and EchoNest ( for music information retrieval.

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